Fast/First Time Install Instructions:
- Install UDK 2015
- Use 'Empty Game', Leave the name of your project as 'Custom'. (This will ensure all custom scripts properly work when being compiled.)
- DO NOT install any optional Services.
- After installation, DO NOT LAUNCH UDK.
- Now we need to edit DefaultEngine.ini which is located in C:/UDK/Custom/UDK/Game/Config. Right Click on it and Open With Notepad.
- Copy the lines below
+EditPackages=AKAudio
+EditPackages=ProjectX
+EditPackages=TAGame
- Place them below these lines in the config:
[UnrealEd.EditorEngine]
+EditPackages=CustomGame
- So it looks kinda like this:
[UnrealEd.EditorEngine]
+EditPackages=CustomGame
+EditPackages=AKAudio
+EditPackages=ProjectX
+EditPackages=TAGame
- File->Save, Exit Notepad.
- Copy all contents inside the 'Copy_Contents_Inside_Step_1' folder and paste them into the 'CUSTOM' folder located in C:/UDK/Custom. When asked, replace the 3 files.
- Use 'Empty Game', Leave the name of your project as 'Custom'. (This will ensure all custom scripts properly work when being compiled.)
- DO NOT install any optional Services.
- After installation, DO NOT LAUNCH UDK.
- Now we need to edit DefaultEngine.ini which is located in C:/UDK/Custom/UDK/Game/Config. Right Click on it and Open With Notepad.
- Copy the lines below
+EditPackages=AKAudio
+EditPackages=ProjectX
+EditPackages=TAGame
- Place them below these lines in the config:
[UnrealEd.EditorEngine]
+EditPackages=CustomGame
- So it looks kinda like this:
[UnrealEd.EditorEngine]
+EditPackages=CustomGame
+EditPackages=AKAudio
+EditPackages=ProjectX
+EditPackages=TAGame
- File->Save, Exit Notepad.
- Copy all contents inside the 'Copy_Contents_Inside_Step_1' folder and paste them into the 'CUSTOM' folder located in C:/UDK/Custom. When asked, replace the 3 files.
- If you already have Oracle User Productivity Kit (UPK) or UPK pre-built content licenses you may download the products from the Oracle Software Delivery Cloud. A 30-day Trial license to preview software/pre-built content is also available from the Oracle Software Delivery Cloud.
- If there is audio it should extract something. Not every upk labeled as audio actually contains audio, some just have nodes. You can usually tell based off the filesize. Extraction only seems to work properly on x32. If you're using a 64bit OS it will extract garbage. The files will be created but none of them seem to be created properly.
- UPX homepage: the Ultimate Packer for eXecutables. UPX is a free, portable, extendable, high-performance executable packer for several executable formats. Please also see the Wikipedia entry for some more background info. 23 Jan 2020 » UPX 3.96 released; 26 Aug 2018 » UPX 3.95 released; 12 May 2017 » UPX 3.94 released; 29 Jan 2017 » UPX 3.93 released.
- UPK files are used to load on-demand content while playing a game. They can be created and edited using the Unreal Development Kit (UDK), which is the free edition of Unreal Engine 3. However, UDK is no longer supported by Epic Games.
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- Run UnrealFrontend.exe located in C:/UDK/Custom/Binaries, Click on Script -> Full Recompile.
- Copy all contents of the 'Copy_Contents_Step_2' folder and paste them into the 'CUSTOM' folder located in C:/UDK/Custom.
- Run UnrealFrontend.exe AGAIN located in C:/UDK/Custom/Binaries, Click on Script -> Full Recompile.
- After it finished, Run UDK 2015.
- In Content Browser, Expand UDKGame under Packages, Expand Content, Right Click on the 'Park_P' package and click Fully Load.
- Right Click on the 'StickyWalls_P' Package and click Fully Load.
- (OPTIONAL) Open up DERZO's template map or Mr. Swaggles Simplicityv5 Map and begin modding.
- These are located in C:/UDK/Custom/UDKGame/Content/Maps
- Copy all contents of the 'Copy_Contents_Step_2' folder and paste them into the 'CUSTOM' folder located in C:/UDK/Custom.
- Run UnrealFrontend.exe AGAIN located in C:/UDK/Custom/Binaries, Click on Script -> Full Recompile.
- After it finished, Run UDK 2015.
- In Content Browser, Expand UDKGame under Packages, Expand Content, Right Click on the 'Park_P' package and click Fully Load.
- Right Click on the 'StickyWalls_P' Package and click Fully Load.
- (OPTIONAL) Open up DERZO's template map or Mr. Swaggles Simplicityv5 Map and begin modding.
- These are located in C:/UDK/Custom/UDKGame/Content/Maps
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- Use all the tools located in the C:/UDK/Custom/Tools Folder! Lots of good extractors, viewers, decrypters, and explorers!
- Recommend downloading Blender if you want to get the full modding experience with 3D Model development. [Always Export Meshes as .FXP]
- You can test your maps using BakkesMod w/ Plugin Rocket Launcher.
- Enable CustomMaps in Rocket Launcher.
- In order to test those maps, I recommend 'Save As' your .udk map to a folder called 'mods' located in your (CookedPCConsole) folder.
- Using C:/UDK/Custom/UDKGame/Content/Maps as your main UDK backup folder.
- If you import your own meshes and/or create your own package, you need to right click and 'Save' that package.
- Also, you will need to copy it and ensure it's located in your (CookedPCConsole) for map testing.
- You can open other workshop maps and see how they were created in UDK.
- You can find them in: C:Program Files (x86)Steamsteamappsworkshopcontent252950
- If you use any of their work, ensure you give credit, including the Template Maps!
- Recommend downloading Blender if you want to get the full modding experience with 3D Model development. [Always Export Meshes as .FXP]
- You can test your maps using BakkesMod w/ Plugin Rocket Launcher.
- Enable CustomMaps in Rocket Launcher.
- In order to test those maps, I recommend 'Save As' your .udk map to a folder called 'mods' located in your (CookedPCConsole) folder.
- Using C:/UDK/Custom/UDKGame/Content/Maps as your main UDK backup folder.
- If you import your own meshes and/or create your own package, you need to right click and 'Save' that package.
- Also, you will need to copy it and ensure it's located in your (CookedPCConsole) for map testing.
- You can open other workshop maps and see how they were created in UDK.
- You can find them in: C:Program Files (x86)Steamsteamappsworkshopcontent252950
- If you use any of their work, ensure you give credit, including the Template Maps!
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